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Improved -- drop system with no repeat items feature that replaces the default gameserver item -- drop.
#Resources
-- drop settings by map, level (min and max), monster, common -- drop, boss (only available with Boss Controller)
Customizing -- drop cycles for each type of -- drop
The -- drop rate prevents you from -- dropping more than defined in each cycle. That way you can accurately control how many items of each ID are being injected into the game.
Individual -- drop rate for normal, excellent, socket and ancient items (only common -- drop)
The way to configure the -- drops is the same used in Item-- drop.txt
The script uses the ItemOptionRate.txt settings to calculate the options rate
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