HuntPoints are buff fortification points (8 in total) that you earn when you reach a certain stage in the game. The more hunt points, the stronger your buff will get.
Usually the acquired buffs that can be strengthened are: Damage, Wizardry, Defense, Max HP, AtkSpeed, Max Mana, Critical Damage, Excellent Damage and HP Recovery.
HuntPoints are acquired in 2 ways within the game. Leveling up on system-specific maps, or within the Battle event, where players can steal points from other players by killing them within the event.
In addition, you'll be able to strengthen your huntpoints by using certain items, or doing an item delivery quest.
#Point farm maps
There are 8 maps where you can farm huntpoints just by killing monsters. Typically these are: Icarus, Kanturu1/2, Kanturu 3, Karutan 1, Karutan 2, Raklion, Aida and tarkan .
You can farm huntpoints by killing monsters on any of these maps, but at the same time, each map is responsible for strengthening a specific buff. For example, you could go to icarus and type /hunt, it will tell you which buff (random) icarus will strengthen if you farm there.
You can join the event by typing /battle. Or when attacking another player on one of the huntpoint up maps, if you and he have enough points to participate, both will be pulled (mandatory) to the event.
The objective within the event is to kill other players and stay alive, dead players have part of their huntpoints stolen and that go to the player who gave the last hit on him. Disconnecting or Leaving the event while hostility time is active will cause the fleeer to lose points in the same way and these points will be distributed among the rest of the participants.
You will gain a boost in huntpoints as you kill players within the event, for each player killed you will gain a % increase in your current huntpoints, making your buffs stronger during the event (the increase will only be valid within the event, by exit, your huntpoints will return to normal ).
Points earned by killing other players within the event will only be awarded upon exiting the event. You can only leave without penalty when the hostility time expires. Points acquired within the event will be converted into Inactive. The inactive ones will be turned into huntpoints as you farm on a hunt map.
It is also possible to create item delivery quests to strengthen your buffs (the amount of buff acquired is fixed, it does not change depending on your huntpoint).
Example: You can create a quest, in which it is necessary to assemble a complete Legendary set with some specific option in each part, and when you deliver the required set, you will receive 5% critical damage and 200 additional HP for your buffs.
# Bonus Items
You'll be able to set item combos, that when using them you will have your huntpoints increased by a percentage according to the amount of parts you are using. (Like an ancient set, which as you join the parts, it is strengthened)
Initial HuntPoint the player will earn when the system is enabled for him for the first time
Monsters needed to farm 1 huntpoint
Monsters needed to turn 1 inactive into 1 huntpoint
Monsters needed to strengthen the map buff, and how many percent will it be strengthened
Maximum monsters that will count towards daily farm of huntpoints ( for each type of vip )
Number of monsters needed weekly to prevent the player from losing points for inactivity
% of huntpoints lost if the player doesn't reach the weekly monster quota
Possibility to define any map for farm
Time cycle to change the buffs that are strengthened in each map (prevents the player from leaving afk for too long)
Possibility to set any buff of effect.txt
Dividers for calculating the effect granted by each buff
Maximum each buff can reach
Minimum level, master level, reset or master reset requirements to level each buff (individual for each one)
Minimum requirements for level, master level, reset, master reset and HuntPoints to join the Battle
Invisibility time and invulnerability when entering the event (only takes effect if the player does not walk or attack)
Hostility timeout: While hostility timeout is active, exiting the event will cause you to lose points. Attacking or being attacked will cause hostility time to be restored.
Event removal time: If you spend too much time without attacking or being attacked within the event, you will be removed automatically without losing any points.
% of huntpoints stolen when killed within the event
% of huntpoints lost when leaving the event while hostility time is active. Lost points will be distributed equally among the rest of the participants.
% of huntpoints that will be distributed among participants when someone leaves the event.
% Huntpoints buff received when killing a player within the event (only valid within the event, extra points are removed when exiting)
Setting the area in which the event will take place.
Maximum quests a player can do
Minimum level requirements, master level, reset, master reset to complete each quest
Possible requirements for each required item: level min/max, option min/max, luck, skill, excellent specific options or min/max, ancient, hamony, option380
Value of buffs that will be awarded, being able to award as many buffs as you want for each quest, each with an independent award
Setting specific items that will increase the player's huntpoint
Setting up sets that will increase the player's huntpoint
Setting combos of sets + specific items that will increase the player's huntpoint